Download final fantasy xv pc free
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Privacy Statement. Official Club. See System Requirements. Available on PC. Capabilities Single player Variable Refresh Rate. Show More. Sign in with your Microsoft account to view. May contain mature content.
Sign in. In towns the party can visit, there are inns and hotels where they can stay, shops where items and equipment can be purchased with the in-game currency gil, and local tipsters, non-playable characters NPCs who provide information on quests, from main story missions to side quests. Side quests are also available from individual NPCs found in towns.
During some story sequences, dialogue choices appear for Noctis, with the selected option altering the response from NPCs. The game also contains two difficulty modes, with players being able to switch between the two. Battle system The game uses an action-based real-time battle system, called the Active Cross Battle system. Instead of using a menu interface, the player selects commands directly mapped to buttons on the controller, such as "Attack", "Defend", and "Item".
Battles take place within the current environment rather than transitioning to a separate arena, and can range from open plains to enclosed building interiors. When approaching enemies, a threat meter appears on the top of the screen, growing in intensity the closer the party gets to the enemy. When the party gets close and attacks or is detected, the battle begins.
Running away from enemies and out of the combat zone in normal battles ends combat. HP is depleted whenever a character is attacked, while Noctis's MP recovers over time when not in combat or when not using associated abilities such as warping or special weapon skills. If a character's current HP reaches zero, they enter Danger Mode, during which the maximum HP cap steadily decreases; the character is defeated when all of their maximum HP is lost.
Some enemies, such as Daemons, are able to lower the HP cap with their attacks. If Noctis is defeated, there is a brief period where a revival item must be used. Should the player fail to do so, the game ends. Noctis can perform four actions in battle: the standard attack; defending, which blocks and parries attacks; warping, which takes Noctis to a targeted area such as another enemy or an out-of-the-way warp point, and using items. There is a "Wait Mode" option available, where if all player input stops the battle pauses, and players are able to select new enemies to attack or actions to take within a time limit.
An option available for both Noctis and Ignis in Wait Mode is Libra, an ability which displays an enemy's health, strengths and weaknesses. Noctis can find and equip a wide range of weapons, including single and double-handed swords, polearms, axes, shields, firearms, daggers and Royal Arms.
The weapons manifest from thin air as Noctis fights, and can be manually shifted by the player. The type of weapon equipped determines the attack speed and the amount of damage on normal attacks. In addition to normal attacks, there are attacks that deal more damage based on Noctis' position such as "Side Strike" or "Blindside", in addition to the Warp Strike attack. Attacks from enemies can be parried, and depending on the quality of the parry Noctis can counterattack.
If wielding a shield-type weapon, a successful block staggers an enemy, leaving them vulnerable to attack. Noctis can launch a special attack with the Royal Arms dubbed "Armiger", when the meter fills during combat: while more powerful than standard weapons, Royal Arms consume HP with each use.
Noctis can also use two classes of firearms—Guns, which range from handguns like pistols to rifles; and Machinery, powerful weapons that have varying effects depending on the type used, from generating a powerful shockwave to dealing high melee damage. Noctis's companions, controlled by the game's artificial intelligence AI , can perform contextual commands.
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